INTERPRETING REALITY THROUGH DRAWING by Zeynep Basay


INTRODUCTION


We
 are
 all
 capable
 of
 describing
 the
 visible
 world.
 But
 sometimes
 things
 are
 more
 than
 what
 we
 see.
 We
 can
 describe
 our
 surrounding,
 as
 reality,
 to
 someone
 or
 we
 can
 visualize 
it.
There
 are
many 
ways 
of 
visualizing reality. 
Drawings, 
especially,
 are 
very 
helpful
 in
 understanding
 how
 we
 think
 about
 reality
 and
 how
 we
 translate
 our
 thoughts
 into
 an
 image.
 For
 many
 centuries,
 scientists
 and
 theoreticians
 have
 presented
 their
 research
 and
 discoveries
 through
 drawings.
 Although
 they
 used
 different
 styles
 of
 representations
 depending
 on
 the
 technical
 development
 of
 the
 time,
 nowadays,
 digital
 tools
 provide
 new
 opportunities 
to
 visualize,
 catalog,
 and 
interpret 
reality.


This 
study 
is 
based 
on 
understanding 
how 
we
 see 
reality, 
how 
we 
interpret 
it,
 and 
to
 evaluate
 which
 processes
 allow
 these
 interpretations
 to
 be
 realized.
 From
 these
 issues,
 many 
questions 
can 
be
 posed:
 How 
much 
is 
a
 drawing 
linked 
to
 reality? 
What
 can
 a 
drawing
 represent
 exactly?
 How
 do
 we
 interprete
 what
 we
 see
 as
 a
 drawing?
 What
 is
 the
 process
 behind
 this 
interpretation 
and how 
can we 
visualize 
it?
 To 
summarize,
 we
 can formulate 
our
 research
 question
 as
 follows:


How
 can
 we
 visualize
 different
 processes
 of
 interpreting
 reality
 through
 drawing
 by
 hand
 and 
digitally?


In 
order 
to 
analyze 
this, 
an 
object
,
 representative 
of 
reality, 
was
 chosen as 
a 
focus 
for
 the 
entire
 study.
 The 
chosen 
object 
should
 be 
organic 
and
 capable 
of
 remaining 
unchanged
 throughout
 the
 entire
 investigation.
 For
 these
 reasons,
 a
 seashell
 was
 selected.


 

Experiments
 have
 been
 conducted
 by
 drawing
 the
 shell
 using
 a
 variety
 of
 tools
 depending
 on
 the
 need
 and
 by
 illustrating
 various
 aspects
 of
 the
 object
 itself.
 Through
 the
 experiments,
 we
 will
 explore
 aspects
 of
 the
 shell,
 choose
 which
 tools
 are
 better
 suited
 for
 particular
 tasks,
 and
 create
 combinations
 of
 drawings
 (called
 ”hybrids”
 in
 this
 study)
 to
 reveal
 more
 about
 the
 object.
 We
 will
 also
 explore
 how
 the
 combination
 of
 analogue 
and
 digital techniques 
bring
 new ways 
of
 representations 
of
 reality.


As
 our 
starting 
point, 
we
 will
 discuss 
why 
drawing 
is
 important
 as 
an 
interpretation
 of
 the
 reality.
 Second,
 we
 will
 look
 at
 the
 history
 of
 the
 representation
 of
 shells
 from
 early
 centuries 
until 
today. 
And 
finally,
 we
 will
 analyze
 different
 processes 
of
 interpreting 
reality
 by 
categorizing
 the
 drawings 
and
 looking 
at 
the 
role 
the
 body 
plays 
in
 the 
drawing
 process.


I. WHY
 DRAWING?



When
 we
 draw
 something
 ,
 we
 go
 enter
 a
 world
 with
 endless
 possibilities.
 We
 must
 grasp
 things
 with
 our
 hands
 in
 order
 to
 represent
 our
 thoughts.
 Drawing
 is
 considered
 a
 trace
 of
 the
 thinking
 process.
 It
 is
 “an
 invented
 scene
 of
 the
 imagination”1.
 Through
 drawing,
 it
 is
 possible
 to
 
 translate,
 document,
 record
 and
 analyse
 the
 world
 we
 inhabit.
 It informs
 the
 viewer
 about
 the
 visible
 and
 invisible
 world.
 But
 what
 does
 it
 say
 exactly,
 and
 how 
is
 it
 possible 
to represent 
the 
invisible?


1. Drawing
 as
 a
 process
teller



 


The
 act
 of
 drawing 
reveals 
a 
lot 
about 
how 
the 
drawing 
was 
produced 
as 
well
 as 
many
 details
 about
 the
 process.
 The
 viewer
 can
 read
 the
 drawing
 by
 bringing
 his
 unique
 experiences
 and
 perception
 into
 the
 study
 of
 each
 drawing
 he
 sees.
 The
 drawing
 becomes
 not
 only
 a trace 
of the
artist’s
 idea but 
also 
of 
the 
process. 
In 
the 
lines,
 we
 can 
see 
decision
 and
 indecision,
 if
 it
 was
 made
 quickly,
 slowly,
 angrily,
 with
 force,
 with
 care,
 randomly
 or
 gently.
 These 
are
 all
 different
 ways 
we can interpret
 our
 world.


Image 
2
 shows 
how
 a
 drawing 
can 
inform
 us 
about
 the 
process.
 The 
representation
 of
 the
 spiral
 was
 created
 using
 analogue
 and
 digital
 tools.
 In
 order
 to
 represent
 texture,
 the
 lines
 on
 the
 shell
 were
 drawn
 carefully
 with
 a
 tablet,
 aiding
 the
 ability
 to
 erase
 any
 undesirable
 lines.
 Although
 the
 texture
 was
 created
 digitally,
 the
 influence
 of
 the
 hand
 gesture
 is
 still
 visible
 in
 the
 shaking
 lines.
 In
 contrast
 to
 the
 texture,
 the
 form
 of
 the
 spiral
 was
 created
 by
 pen
 in
 a
 free,
 quick,
 and
 continous
 way.
 This
 allows
 the
 form
 even
 more
 visible.
 This
 hybrid
 is
 a
 good
 example
 of
 how
 we
 can
 understand
 a
 process
 through
 a
 drawing.



Drawing
 is
 an
 important
 way
 of
 vizualization
 when
 it
 is
 fitting
 to
 a
 purpose.
 It
 can
 be
 used
 as
 a
 tool
 of
 exploration.
 Searching
 through
 drawing
 is
 an
 old
 technique,
 and
 nowadays,
it 
is
 used 
in
 many
 fields 
in 
order 
to 
question, 
study, 
and 
communicate
 a 
specific
 problem.
 For
 engineers,
 town
 and
 country
 planners,
 and
 designers
 of
 all
 conditions,
 drawing
 is 
a
way
 of
 generating 
new
knowledge 
and 
sharing 
it. 
If
 we 
consider
 that
 “Drawing
 is
 discovery”2
 
 as
 John
 Berger
 said,
 then
 we
 can
 consider
 it
 the
 pathway
 to
 visualizing
 the
 unknown.


Searching
 through
 drawing
 is
 a
 dialogue
 between
 what
 we
 see
 and
 what
 we
 know;
 While
 drawing,
 the
 research
 process
 develops
 through
 seeing
 and
 interpreting,
 skills
 
 which
 are
 influenced
 from
 our
 knowledge
 and
 cultural
 background.
 Any
 idea
 visualized,
 ultimately
 spawns 
more 
ideas.
 The
 act
 of
 searching 
and 
exploring 
should 
lead
 one
 understanding.

Furthermore,
 through
 drawing,
 we
 can
 express
 a
 feeling,
 a
 thought,
 or
 anything
 not
 yet
 exisiting
 in
 reality.
 of
 the
 apparent
 truth.
 This
 is
 how
 the
 invisible
 becomes
 visible.
 Engineers,
 envisioning
 the
 not‐yet‐made,
 use
 pencils
 and
 pixels
 as
 they
 search
 for
 the
 clearest
 representation
 of
 their
 ideas.
 Next,
 they
 share
 their
 drawings
 with
 colleagues
 and
 those
 responsable
 for
 the
 manufacturing
 process.
 
 In
 this,
 research
 through
 drawing
 is
 communicated
 to 
others.

 

In
 this
 project,
 the
 chosen
 object,
 a
 shell,
 has
 been
 drawn.
 One
 direction
 involved
 imagining
 how
 the
 inside
 of
 the
 shell,
 the
 invisible
 part,
 would
 look
 if
 visible.
 Through
 various
 analyses,
 sketches
 and
 hypotheses,
 a
 final
 decision
 was
 reached.
 This
 is
 another
 example
 of
 searching
 through
 drawing
 (images
 3a‐3b).


Screen Shot 2015-01-30 at 00.19.42.png

 

First,
 the
 shell
 has
 been
 measured
 and
 its
 outlines
 have
 been
 drawn
 with
 the
 correct
 proportions.
 Then,
 after
 searching
 other
 shells’
 X‐rays,
 an
 attempt
 at
 visualizing
 a
 similar
 structure
 was
 made.
 It
 is
 interesting
 to
 compare
 how
 the
 final
 drawing
 is
 similar
 to
 the
 X‐ray
 results
 taken
 at
 then
 end
 of
 the
 project
 (image
3c‐3d).



II. HISTORY
 OF
 THE
 REPRESENTATION
 OF 
THE 
SHELL


1. Early
 examples



One
 of
 the
 earliest
 representations
 of
 the
 shell
 was
 made
 by
 Athanasius
 Kircher,
 in


Mundus
 Subterraneus
 which
 was
 published
 in
 1665.
 Kircher,
 developed
 important
 conventions
 for
 the
 visual
 representation
 of
 the
 Earth;
 an
 important
 subject
 of
 study
 for

 seventeenth 
century’s
 theoreticians. 
In
 Kircher’s 
representations, 
the 
Earth
 was
 depicted 
as
 a
 shell‐shaped
 mass
 or
 a
 fossil
 shell
 dome
 with
 the
 human
 body
 placed
 in
 the
 center.
 (images
4a‐4b).

Another
 example
 of
 shell
 representation
 was
 created
 by
 Antoine‐Joseph
 Dezallier
 d’Argenville.
 Searching
 for
 rare
 shells,
 he
 spent
 a
 life time
 developing
 a
 system
 of
 classification
 and
 publishing
 books
 on
 the
 subject.
 His
 book,
 Conchiliology/Shellsor,
 or
 Shells‐Muscheln‐Coquillages,
 consists
 of
 attractive
 illustrations
 by
 Antoine‐Joseph
 Dezallier
 d’Argenville
 of
 fossil
 shells
 found
 in
 1780.
 He
 spread
 the
 knowledge
 and
 discoveries
 which
 he
 made.
 In
 his
 drawings,
 he
 showed
 the
 great
 varieties
 of
 shell
 structures
 and
 the
 harmonies
 of
 the
 innumerable
 shapes
 between
 them
 (images
 5a‐5b).
 D’Argenville
 attempts
 to
 bring
 order
 to
 nature
 by
 organizing
 all
 the
 shells
 he
 found
 according
 to
 size,
 form, 
and
 color.


It
 is 
also
 interesting 
to 
examine 
the
 works 
of 
the
 17th  
century.
 During 
this
 time,
 it 
was
 common
 for
 still
 life
 works
 of
 art
 to
 depict
 natural
 objects
 (food,
 flowers,
 plants,
 rocks,
 or
 shells)
 or
 man‐made
 (drinking
 glasses,
 books,
 vases,
 jewelry,
 coins,
 pipes,
 and
 so
 on)
 in
 an
 artificial
 setting.
 Image
 6
 shows
 a
 painting
 by
 Jan
 Davidsz,
 a
 precious
 shell
 cup,
 which
 dominates
 the
 composition
 in
 the
 diagonal
 arrangement.
 We
 can
 see
 how
 the
 shell
 becomes
 an 
object
 of 
daily 
life
 with
 its
unique
 form.




During
 the
 18th
 century,
 painters,
 sculptors,
 architects
 and
 even
 candlestick
 makers
 all
 followed
 the
 curve
 of
 the
 shell.
 The
 style
 was
 called
 rococo,
 from
 the
 French
 word
 rocaille,
 meaning
 fancy work
 in
 rocks
 and
 shells.
 This
 royal
 style
 allowed
 many
 ornaments,
 with
 organic
 a symmetrical
 or 
spiral 
forms — symbols
of
 growth — to
 flourish.

 In
 architecture,
 Stiftsbezirk
 Kathedrale 
in 
Saint‐Gallen
 is
 an
 excellent
 example
 of 
the
 use 
of 
spiral
 structure
 in
 architecture.
 The
 spiral
 form
 was
 repeatedly
 used
 on
 the
 columns
 and
 ceiling
 as
 an
 ornamental 
element
(image
7a‐7b).


2. New
 techniques



 For
 centuries, 
biologists 
and 
mathematicians 
have
 explored 
techniques 
for 
describing
 shell
 geometry
 in
 simple
 terms.
 These
 approaches
 help
 to
 draw
 the
 shell
 as
 a
 two‐ dimensional
 object
 embedded
 in
 three‐dimensional
 space.
 Today’s
 technology
 allows
 opportunities
 for
 new
 ways
 of
 representation:
 it
 is
 possible
 to
 create
 a
 model
 of
 a
 three‐ dimensional
 shell
 by
 using
 parameters
 and
 calculations.
 It
 is
 then
 possible
 to
 draw
 a
 shell
 with
 a
 cutting
 plane
 or
 multiple
 ones.
 These
 images
 show
 more
 than
 the
 external
 shape
 as
 they 
inform
 the
 viewer 
about
 its
 interior 
form.



In
 addition,
 there
 are
 other
 techniques
 based
 on
 complex
 computer‐generated
 modelling.
 (image
 8a‐8b).
 A
 variety
 of
 materials
 processing
 techniques
 can
 be
 used.
 Furthermore,
 new
 software
 applications
 are
 capable
 of
 creating
 images
 through
 the
 interpretation 
of
 mathematical 
formulas.




 
 


III. PROCESSES
 OF
 INTERPRETING 
REALITY 

 

1. Tools



In
 visual
 interpretation,
 the
 media
 we
 choose
 is
 already
 a
 part
 of
 the
 interpretation.

Nowadays,
 there
 is
 a
 wide
 array
 of
 possibilities
 open
 to
 the
 artist.
 On
 the
 one
 hand,
 traditional
 methods
 and
 tools
 continue
 to
 dominate:
 Artists
 draw
 using
 pencil,
 pen,
 charcoal,
 ink
 and
 brush,
 pastels,
 and
 colored
 pencils,
 however
 digital
 media
 is
 becoming
 increasingly 
more 
important; 
As 
in 
all
areas
 of
 modern 
life, 
the 
computer 
is
 moving 
into
 the
 realm
 of
 illustration,
 and
 as
 a
 tool
 it
 is
 only
 as
 successful
 and
 stimulating
 as
 the
 artist
 using
 it.
 Many 
who 
mix
 their 
media
 have
 begun 
combining
 any
 number
 of
 the 
above 
techniques.
 In
 our 
study, 
analogue 
and
 digital 
tools 
have
been 
used
 according 
to
 the 
need.




a. Analogue


Pencil
 is 
a
 fundamental
 tool
 when 
researching
 through
 drawing
 and 
in
 the
 search
 for
 the
 right
 proportions
 of
 a
 form
 (image
 3a).
 As
 it
 is
 possible
 to
 erase
 what
 has
 been
 drawn
 and
 redraw 
on
the 
same
 surface,
 one
 can
 make
 multiple
 attempts
 without
 any
 fear.
 In 
this
 study,
 drawings 
completed
 with
 pencil
 are 
self‐explanatory.
 Therefore,
 the 
idea
 is
 very
 clear
 in
 the 
image.


In
 contrast,
 the
 use
 of
 pen
 is
 highly
 successful
 for
 sketching.
 As
 sketches
 suggest
 spontaneity
 and 
subjectivity 
the 
thought 
is 
visualized 
immediately
 on
 the 
paper. 
The
 sketch
 is
 the 
trace
 of
the 
first 
impression
 of
 an
 idea,
 similar 
to 
doodling.
 Sketches
 do
 not 
have
 to
 be
 finished.
 Frank
 Gehry,
 in
 his
 architectural
 sketches,
 uses
 continual,
 free
 and
 playful
 lines,
 without
 trying
 to
 be 
objective
 and
 faithful
 to
 the 
representation 
of
 a 
building. 
His 
aim 
is
 not
 to 
describe 
or 
illustrate, 
but 
to
 seek
 and
 evoke
 (image
9a‐9b).


 

As
 with
 watercolor,
 with
 ink
 and
 brush,
 one
 can
 draw
 lines
 in
 colour,
 these
 lines
 are
 hard
 to
 direct.
 They 
flow
 almost
 randomly
 and 
the 
artist
 has
 only 
limited 
control
 over 
them.
 A
 major
 part
 of
 the
 watercolor
 line
 simply
 emerges.
 In
 his
 writing,
 Walter
 Benjamin
 mentions
 that
 watercolour,
 is
 in
 this
 respect,
 a
 medium
 in
 which
 painting
 and
 drawing
 meet.
1
 This 
is 
also
 valid
 for
 ink.


b. Digital


Digital
 media
 is
 an
 important
 tool
 for
 many
 reasons.
 The
 roles
 that
 drawing
 can
 assume
 has
 broadened
 considerably
 with
 technological
 developments
 in
 online
 communication 
and
software.



Vector
 graphics
 are
 excellent
 for
 excluding
 unnecessary
 detail.
 This
 is
 especially
 useful
 for
 information
 graphics
 or
 line
 art.
 This
 technique
 is
 also
 very
 successful
 in
 repeting
 lines
 or
 forms,
 or
 calculating.


The 
visual
 quality
 of
 digital 
images 
depends
 upon
 the 
pixels
 and 
their 
density.
 The 
number
 of 
pixels 
in
 an 
image, 
its
 resolution, 
is 
a 
key
 determinant.
 The
 development
 of
 tools 
such 
as
 graphic
 tablets
 help
 to
 produce
 digital
 drawings
 and
 to
 acquire
 some
 of
 the
 characteristics
 of 
an 
analogue 
image.


As
 a
 code
 based
 program,
 Processing
 is
 an
 interesting
 programming
 language
 which
 helps
 to
 create
 images
 through
 numbers
 and
 formulas.
 Many
 other
 new
 digital
 manipulation
 software
 and
 processing 
languages
 can
 be 
exploited.
 However, 
at
 times 
the 
images
 created
 through
 processing
 can
 be
 too
 complex
 in
 parallel
 to
 the
 complexity
 of
 the
 data
 we
 
 have
 generated.


2. Aspects
 and
 hybrids


When
 we
 discuss
 the
 visualization
 of
 reality,
 we
 shoud
 consider
 its
 characteristics:
 
 form,
 texture,
 inside,
 light,
 and
 shadow.
 For
 each
 attribute
 we
 are
 going
 to
 examine
 three
 important
 examples.


 









a.
 Texture 
and 
form


There
 are
 diverse
 possibilities
 which
 can
 be
 created
 from
 the
 combination
 of
 form
 and
 texture
 drawings.
 This
 is
 the
 most
 extended
 category
 of
 them
 all.
 There
 are
 many
 things
 to
 discover
 about
 form
 and
 the
 texture
 of
 an
 object,
 because
 these
 are
 the
 most
 evident 
characteristics 
of
the 
object.




The 
process
 can 
be 
quite 
different
 depending 
on 
the
 tools 
used. 
For
 example,
 ink
 and
 brush
 are
 very
 useful
 when
 we
 want
 to
 describe
 the
 form
 of
 the
 shell
 with
 simple
 strokes.
 The
 fluent
 curves
 of
 the
 shell
 can
 be
 represented
 with
 quick
 brush
 strokes
 on
 the
 paper.

 When
 too
 much
 water
 is
 used,
 traces
 of
 the
 ink
 appear
 when
 the
 paper
 dries.
 These
 traces
 form
 colored
 waves
 which
 appear
 remarkably
 similar
 to
 shapes
 on
 the
 real
 object
 (image

 10).
 This
 is
 an
 interesting
 coincidence
 from
 which
 a
 hypothesis
 can
 be
 formed:
 the
 shell’s
 texture
 must
 be
 created
 through
 the
 movement
 of
 the
 water
 over
 the
 surface.
 Likewise,
 the
 form
 visualized
 by
 ink
 and
 brush,
 when
 combined
 with
 the
 texture
 represented
 by
 repetitive
 vectoral
 lines,
 gives
 a
 very
 close
 impression
 of
 this
 natural
 effect
 on
 the
 shell’s
 real 
texture.



 

Image
11 
is
 a 
result 
of
 a
 process 
in
 which 
form 
and
 texture 
were 
combined.
 The 
form
 of 
the
 shell
 was
 drawn
 by
 using
 a
 pencil,
 which
 creates
 colour
 values
 helping
 the
 viewer’s
 eye
 to
 move
easily
 and 
quickly
 accross 
the 
form. 
In
 order
 to
 represent 
the 
texture,
 the lines on
 the
 shell
 were
 freely
 drawn
 with
 the
 digital
 tablet
 allowing
 for
 the
 ability
 to
 easily
 erase
 any
 undesireable
 results.
 Although
 the
 texture
 was
 created
 digitally,
 the
 influence
 of
 the
 hand
 remains
 visible
 in
 the
 shaking
 lines.
 The
 hybrid,
 as
 a
 final
 image,
 is
 deprived
 of
 being
 voluminous,
 only
 a
 little
 with
 
 the
 pencil
 drawing.
 Nevertheless,
 lines
 inform
 us
 about
 the
 roughness
 of
 its
 surface.
 Even
 if
 the
 representation
 is
 a
 combination
 of
 hand
 and
 digital
 drawing, 
as 
the 
tablet 
is
 conserving 
the
 hand
 control, 
the 
result
 appears
 made
 by
 hand.


Here,
 the
 results
 of
 the
 process
 is
 well‐matched,
 however
 there
 are
 other
 examples

 in
 which
 contrast 
has
 been 
established.



The
 quick 
movement 
given 
by
 the
 brush
 and 
the
 calculated,
 repeated
 and 
rotated 
lines
 form 
a
contrast
 between
 them
 (image
12).


 

b.

 Exterior
 and
 Interior 
Form



Image
 13
 shows
 the
 process
 in
 which
 the
 pencil
 was
 used
 to
 create
 form
 in
 a
 simplified 
way
while
 the 
inside 
structure
 was 
represented
 as 
drawing 
through
 code.
 Here,
 a
 programming
 language
 was
 used
 to
 visualize
 an
 interpretation
 of
 reality.
 The
 data
 based
 programs 
help
 to
create
 complex
 images
 which 
would
 be 
difficult 
to produce
 by 
hand.


Another
 process
 is
 developed
 by
 combining
 exterior
 form
 and
 interior
 structure
 (image
 14).
 Here,
 we
 can
 see
 how
 the
 proportions
 of
 the
 interior
 can
 be
 carefully
 drawn
 with
 the
 use
 of
 a
 vector
 program.
 This
 technique
 allows
 for
 precision
 in
 contrast
 to
 the
 exterior
 form
 which
 was
 drawn
 with
 quickly
 with
 pen.
 Although
 the
 form
 was
 developed
 freely,
 in
 an 
abstract
 and 
simplified
 way,
 the
 vector 
illustration 
of
 the
 shell 
still
 plays 
a 
role 
in
 the
 visualization
 without
 the 
need
 for 
a
 cover.


Another
 shell 
interpretation 
was
 created
 by 
brush
 to 
reflect 
the 
form 
of
 the 
shell
 and
 while 
the
inside 
structure 
was 
produced
 as 
a
 carefully 
drawn 
vector 
illustration 
(image
15).
 The
 combination
 seems
 as
 if
 the
 spiral
 was
 covered
 with
 the
 brush
 strokes
 resting
 on
 a
 different 
layer.



 

c.
 Form
 and
 Light/Shadow


The
 combination
 of
 form
 versus
 light,
 and
 shadow
 is
 limited
 because
 it
 includes
 the
 study
 of
 the
 representation
 of
 light
 and
 shadow.
 Our
 investigations
 using
 processing
 thus
 far
 have
 been
 concerned
 with
 the
 texture
 and
 interior
 representation.
 The
 codes
 written

 here
 are
 not
 suitable
 for
 investigating
 light
 and
 shadow.
 However,
 there
 are
 other
 tools
 used 
for 
this
purpose.



One
 successful
 combination
 is
 that
 of
 ink/brush
 and
 pixel
 drawing
 (image
 16).
 With
 the
 brush,
the 
paper
 was 
completly
 painted
 black; 
only 
the 
form
 of
 the 
shell 
appears 
white.
 The
 brush
 strokes
 are
 dominant
 on
 the
 paper.
 The
 second
 layer
 depicts
 the
 light
 reflected
 off
 
 the
 surface
 of
 the
 shell.
 This
 layer
 has
 been
 prepared
 digitally
 in
 Painter,
 a
 pixel
 based
 program.
 By
choosing
 the 
ink
 tool, 
it
 appears 
handmade,
 creating 

a harmony
 between 
two
 techniques.


Another
 hybrid
 is
 ink
 and
 vector
 drawing
 (image
 17).
 The
 water
 based
 ink
 drawing
 was
 created
 by
 using
 large
 quantities
 of
 ink
 to
 preserve
 the
 voluminous
 aspect
 of
 the
 shell
 and
 shadows.
 In
 contrast,
 the
 form
 was
 drawn
 digitally
 with
 vectors
 in
 such
 a
 way
 that
 we
 get
 perceive
 the
 idea
 of
 a
 shell.
 The
 combination
 is
 far
 from
 being
 an
 accurate
 interpretation
 of
 the
 real
 object
 and
 the
 vectoral
 representation
 of
 the
 form
 seems
 like
 another
 cover
 over
 the
 shell
 itself
 (shown
 with
 ink).
 If
 we
 loose
 attributes
 such
 as
 texture
 and
 form, the 
hybrid
 illustration 
becomes
 too
general.
 The 
danger
 here 
is 
that 
it 
can
 be
 read
 as
 an 
interpretation 
of 
any 
organic
 object
 defined
 by 
light 
and
 shadow.



The
 most
 interesting
 hybrid
 for
 this
 combination
 is
 image
 18.
 The
 process
 begins
 with 
a
 vector
drawing 
of 
the
 outline 
of
 the object. 
Thus 
we get
 acheive
 a 
simple 
form 
for 
the
 shell.
 The
 shadows
 on
 and
 around
 the
 object
 have
 been
 drawn
 with
 pen. The
 representation
 is
 very
 quick
 and
 dynamic.
 When
 we
 combine
 these
 two
 vector
 forms
 the
 shadows 
transform
 the 
image into 
a
 three
 dimensional 
object.
 This 
is 
a
 simple
 but
 effective
 representation
 of
 form
 through 
light 
and
 shadow.


 

d. 
Texture
 and
 interior
 form


As
 ink
 and
 brush
 are
 very
 successful
 in
 depicting
 movements
 and
 curves,
 especially
 when
 done
 quickly,
 the
 interior
 form
 was
 created
 with
 fast,
 gestural
 brush
 strokes
 (image
 19).
 In
 contrast,
 the
 shell
 has
 repeating
 lines
 on
 its
 surface
 which
 form
 a
 slightly
 rough
 texture.
 This
 pattern
 becomes
 interesting
 as
 a
 complement
 to
 the
 gestural
 brush
 strokes.
 Because 
accuracy
 is 
on e
of
the
 main
 characteristics
 of
 the 
computer,
 the
 texture
 was 
drawn
 through
 vectors
 by
 repeating
 a
 single
 line
 at
 regular
 intervals..
 The
 combination
 shows,
 on
 the
 one
 hand,
 the
 elegant
 flowing
 spirals
 of
 the
 center
 overlayed
 with
 
 a
 series
 of
 precise
 lines
 lending
 a
 the
 three‐dimensional
 quality
 to
 the
 form
 of
 the
 shell.
 On
 the
 other
 hand,
 it
 contains
 a
 contrast
 between
 the
 automatic
 repetition
 of
 the
 lines
 and
 the
 quick
 interpretation 
of
 the
 interior 
form.



Another
 process
 of
 interpreting
 the
 shell’s
 interior
 form
 and
 its
 texture
 is
 the
 hybrid
 between
pen 
and
 the 
coding 
language
 known
 as,
 processing 
(image
20).
 The 
pen 
is 
used
 to
 represent
 the
 exterior
 texture
 of
 the
 shell.
 The
 pen
 drawing
 is
 created
 through
 dynamic
 lines
 without
 any
 specific
 direction.
 The
 inside
 structure
 is
 illustrated
 by
 using
 a
 specific
 code.
 The
 image
 created
 is
 based
 on
 small
 dots
 moving
 and
 turning
 which,
 when
 both
 drawings
 are
 combined,
 emphasizes
 the
 dynamism
 of
 the
 form. The
 hybrid
 is
 then
 in
 harmony
 in 
itself.



Image
 21
 is
 created
 using
 pencil
 to
 represent
 the
 inside
 form,
 and
 the
 tablet,
 to
 depict
 the
 exterior
 texture
 of
 the
 shell.
 While
 the
 hand‐drawn
 pencil
 lines
 seem
 very
 carefully
 executed,
 the
 represenation
 of
 the
 texture
 appears
 much
 more
 similar
 to
 a
 free
 hand
 drawing
 despite
 being
 created
 digitally.
 Like
 the
 image
 19,
 the
 texture
 seems
 transparent;
 alluding 
to
 the 
interior
 form
 of 
the
 shell.



Screen Shot 2015-01-30 at 02.10.31.png

 

e.
 Texture
 and 
Light/Shadow



The
 first
 hybrid
 is
 very
 different
 than
 the
 others
 because
 of
 its
 process
 (image
 22).


The
 image
 is
 based
 on
 fingerprints
 produced
 with
 ink,
 then
 scanned
 and
 manipulated.
 The
 idea
originates 
from
 observing
 the 
texture 
of 
the 
skin.

 As
 identity,
 and
 the 
light 
dark 
colors
 of
 the
fingerprint
 can
 be
 seen
 as
 light
 and
 shadow.
 The
 manipulation 
is 
then
 executed
 with
 a 

pixel
based
 program 
in
 order 
to 
achieve

 an 
image
 similar 
to 
the 
real
 shell.



 The
 next
 image,
 image
 23,
 shows
 the
 texture
 drawn
 by
 processing
 and
 the
 shadows
 created
 through
 pen.
 The
 texture
 is
 presented
 as
 lines
 in
 the
 form
 of
 waves
 on
 the
 white
 paper.
 The
 addition
 of
 the
 interior
 part
 of
 the
 shell
 creates
 an
 invisible
 material
 under
 the
 texture
 and
 on
 top
 of
 the
 shadow.
 This
 effect
 emphasizes
 the
 lines
 drawn
 by
 codes
 and
 connects
 them
 to 
the 
object
 in 
the 
real
 world.



Another
 example
 is
 the
 combination
 of
 light
 represented
 with
 pencil
 and
 texture
 formed
 by
 a
 vector
 illustration
 (image
 24).
 In
 this
 hybrid
 we
 can
 only
 see
 the
 light
 on
 the
 object
 and
 the
 lines
are 
not
 visible
 because 
of
 the 
shadows 
of 
the
 dark
 background
 made 
by
 pencil.


Screen Shot 2015-01-30 at 02.28.15.png


f.
 Interior
 form
 and 
light / shadow
 


The
 hybrid
 in
 image
 25
 illuminates
 another
 type
 of
 process.
 The
 light
 and
 shadow
 were 
created
with 
ink 
and 
brush.
 The
 quantity
 of
 water 
put
 on
 the
 paper 
plays
 an 
important
 role
 on
 the
 light
 and
 dark
 part
 of
 the
 image.
 Here,
 the
 effect
 created
 is
 three‐dimensional.
 At
 the
 same
 time,
 processing
 was
 used
 to
 represent
 the
 inside
 structure
 of
 the
 shell
 showing 
the 
dynamic
 movement
 and 
rotation 
of 
the 
spirals.
 The
 benefit of 
drawing 
through
 codes
 is
 that
 it
 allows
 one
 to
 render
 complex
 images
 with
 very
 small
 details,
 something
 extremely
 difficult
 to
 produce
 by
 hand.
 In
 contrast,
 the
 ink
 reveals
 the
 inside
 structure
 and
 creates
 the
 effect
 of
 transparency,
 a
 visualization
 we
 do
 not
 see
 in
 reality.
 The
 hybrid
 is
 successful
 as 
the 
shell
 appears 
transparent,
 allowing 
us 
to 
see
 the 
inside
 structure.


Another
 interesting
 process 
occurs 
when
 we 
use 
the 
calculated 
spiral 
and 
the
 shadow
 of
 the
 shell
 together
 (image
 26).
 The
 inside
 structure
 becomes
 the
 shell
 itself
 and
 we
 can
 see 
it
 from
the
 shadow
 it
 makes
: 
the
 shadow 
does 
not 
take
 the
 form
 of
 a
 spiral 
but 
instead,
 that
 of
 the
exterior 
form 
of 
the 
shell.
 This
 is
 a
 different 
interpretation
 of 
the
 reality.


A
 similar
 example
 is
 the
 spiral
 drawn
 with
 the
 light
 and
 shadow
 on
 the
 dark
 background
  (image
 27).
 Here,
 the
 spiral
 becomes
 very
 difficult
 to
 see
 
 which
 makes
 the
 combination 
invisible.



 


3. Hand / eye
 connection
 in 
the
 process of 
interpreting 
reality


In
 different
 processes
 of
 drawing,
 the
 body,
 especially
 hand,
 plays
 a
 big
 role
 in
 drawing.
 As
Valéry
 says 
in
 his 
book
 called
 Degas,
 Danse, 
Dessin
 1,
 “There
 is 
a
 big
 difference
 between
 seeing
 something
 without
 pencil
 in
 the
 hand
 and
 seeing
 it
 by
 drawing.
 Or
 even,
 these
 two
 things
 are
 very
 different
 form
 each
 other.
 The
 object
 which
 we
 think
 is
 very
 familiar
 to
 us
 can
 become
 very
 different
 to
 us
 when
 we
 draw
 it.
 We
 understand
 that
 we
 have
 ignored
 it.
 That
 we
 haven’t
 really
 seen
 it. There
 is
 a
 transformation
 from
 visual
 drawing
 to
 manual
 drawing.“
 When
 we
 interprete
 reality
 through
 drawing,
 we
 do
 not
 realize
 that
 this
 transformation
 occurs.
 
 We
 concentrate
 on
 representing
 what
 we
 see.
 We
 analyze
 the
 object,
 we
 break
 and
 mesure
 it
 with
 our
 eyes.
 We
 act
 like
 it
 was
 the
 first
 time
 we
 were
 seeing 
the 
object.



As
 for
 Derrida,
 the
 process
 of
 drawing
 has
 some
 kind
 of
 blindness.
 He
 thinks
 that
 while
 drawing,
 the
 artist
 behaves
 as
 if
 he
 was
 blind;
 he
 also
 says
 that
 drawing
 itself
 is
 also
 blind. 
He
 calls 
drawing 
as 
an 
intransive
 activity
 which 
means
 that
“ our 
attention 
focuses 
on
 the
 representation
 of
 the
 world‐
as
 activity”.

 To
 understand 
the 
relation 
between
 hand 
and
 eye,
 an
 experience
 was
 made
 in
 the
 beginning
 and
 at
 the
 end
 of
 the
 project.
 The
 shell
 was
 drawn
 as
 a
 blind.
 Images
 28a‐28b
 are
 interesting
 to
 compare
 how
 much
 the
 eye
 hand
 connection 
had 
an
influence 
to 
our 
perception
 of
 the 
shell 
along the
 study.
 We 
can 
see 
that
 the
 first
 drawings
 done
 (image
 28a)
 before
 the
 study
 look
 like
 a
 rough
 mass
 whereas
 the
 latest
 drawings
 are
 finely
 drawn
 by
 using
 short
 and
 careful
 lines
 (image
 28b).
 The
 object
 seems
 to
 be
 studied
 piece
 by
 piece,
 due
 to
 the
 observation
 and
 practice
 by
 hand
 along
 the
 project.


The
 essence
 of
 drawing
 is
 in
 the
 gesture
 involved.
 When
 Roland
 Barthes
 talks
 about
 the
american
 artist
 Cy 
Twombly’s 
drawings,
 he
 says 
that 
it 
looks 
like 
he 
produced 
his 
work
 with 
his 
left
 hand 
(image
29). 
In
 Barthes’
 word, 
left‐handedness
 eliminates
 any
 association
 with
 techniques
 and
 Twombly
 explores
 the
 possibilities
 inherent
 in
 hand
 motion
 and
 breakes 
the
rules
 imposed 
on 
the 
hand.



In 
this 
project,
 some 
of 
the 
processes 
of 
drawing
 of
 the 
shell
 have 
been
 recorded.
 This
 helps 
to
observe 
our 
hands
 and
 the 
gestures 
we
 make 
through
 the 
tool
 we
 use.
 In
 digital
 as
 much
 as
 in
traditional
 tools,
 our
 gestures 
differ.
 When 
we
 use
 a
 pen,
 for
 example, 
the
 hand
 gestures
 are
 energetic
 and
 fast,
 which
 make
 the
 lines
 fluent
 and
 powerful.
 While
 using
 ink
 and 
brush,
 the
hand
 acts 
more 
carefully 
because 

one 
touch
 can 
change 
the
 whole
 image
 especially
 when
 we
 use
 too
 much
 water.
 Even
 if
 the
 hand
 tries
 to
 have
 the
 control,
 a
 very
 different
 result
 can
appear
 with 
the 
quantity 
of 
ink,
 water, 
brush
 and
 paper
 we
 use:
 we
 can
 talk
 about
 an
 accidental
 aspect
 of
 the
 process
 which
 the
 hand
 overlooks.
 
 On
 the
 other
 hand,
 when 
we
 use
 the 
digital
media,
 our 
fingers
 use
s shortcuts
 with
 an 
authomatism.
 Then
 we
 can
 say
 that
 the
 digital
 language
 has
 to
 be
 learned
 like
 we
 learn
 how
 to
 use
 traditional
 tools.
 There
 are
 digital
 languages
 that
 artists,
 which
 introduce
 the
 computer
 programming
 within
 the
 context
 of
 drawing.
 Visual
 elements
 such
 as
 dot,
 line,
 and
 field
 are
 combined
 with
 variable
 numbers
 to
 generate
 images.
 Processing
 is
 a
 good
 example
 to
 talk
 about
 the
 programming 
language.
 Sometimes
 by
 writing 
codes, it
 is
 possible 
to
 have
 endless 
varieties
 of 
complex
 images.
 We
 write
 codes
 and 
the
 computer
 select 
images.



CONCLUSION

 


When
 we
 draw
 something,
 we
 go
 into
 a
 world
 with
 endless
 possibilities
 of
 interpretations.
 An
 object
 which
 we
 think
 we
 are
 very
 familiar
 can
 be
 a
 source
 of
 many
 studies 
on
 form,
 texture,
invisible 
form 
and 
light / shadow.
 Elegant
 flowing 
spirals 
with 
brush
 strokes, 
or,
 invisible 
energetic 
interior
 movements 
with
 codes, 
covered 
by 
fluent
 and 
quick
 forms
 with
 pen,
 repetitive
 lines
 with
 vectoral
 lines,
 accidental
 water
 traces
 with
 ink
 and
 water, 
lights
 and
 shadows 
with pixels
 are
 just
 a
 few
 ways
 of
 interpreting 
reality.
 The
 shell,
 as
 a 
production
 of
 nature,
 is 
a
 good
 example
 to 
study
 different
 processes 
of
 interpreting
 reality
 with 
drawing
 considered 
as
 a
 trace
 of 
an
 activity.



All
 depends
 on
 how
 we
 perceive
 the
 objects
 around
 us,
 how
 much
 we
 are
 capable
 of
 controlling
 our
 hand
 gestures
 and
 which
 tools
 we
 use.
 This
 study
 can
 be
 a
 basis
 for
 many
 questions.
 It
 is
 then
 interesting
 to
 wait
 and
 see
 how
 much
 the
 varieties
 of
 interpreting
 reality
 will
 be 
extended
 in
 parallel
 to 
the 
development
 of 
technology
 and
 how 
it 
affects
 the
 extent 
to 
which 
people 
will
 allow 
their 
perception 
of
 reality
 to 
be 
changed.